Learn to Derby
Roller Derby is a complex game. Stick with us, we'll show you the ropes!
The game of Flat Track Roller Derby is played on a flat, oval track.
The track must be flat, clean, and suitable for roller skating. The track must be marked by a boundary that stands in high contrast to the floor. The boundary counts as part of the track (the boundary is “in bounds”) and may not vary in width around the track.
The track boundary, the Pivot Line, and the Jammer Line may be of any pattern or color so long as they clearly mark the edge of the track. Near the track, an area must be marked out for each team (the Team Bench Area) and for the Penalty Box. The boundary in these cases must also be high contrast and counts as part of the relevant area. Only Skaters who are actively serving a penalty may enter the Penalty Box Area.
For each Jam, a team must field one Jammer, and at most four Blockers
The Jammer is denoted as the Skater in visible possession of the Jammer helmet cover (a.k.a. the Star) at the beginning of the Jam.
The Pivot is a Blocker, and is denoted as the Skater in possession of the Pivot helmet cover
All other Skaters are considered Blockers. Non-Pivot Blockers may not wear helmet covers or have any markings on their helmets that could be confused for the Stripe or the Star.
When a Skater commits a rule infraction or a foul, a penalty may be assessed as a punishment, handicap, or loss of advantage.
Penalties are applied to both a Skater and the position that Skater is currently playing. Officials signal and enforce penalties and warnings as they occur during a game. Penalties should not be assessed for actions that have little to no impact on the game or the Skaters.